## Version 0.7 - 2021-10-22 **Features** : • Compatible with Unreal Engine 4.27. • Import PSD and keep layer structure. • Export Texture 2D as image format: PNG, JPG, TGA, Bitmap. • Export a batch of Texture 2D from a folder as image format. • Export current layer as Texture 2D. • Alpha bucket is Alpha and Opacity sensitive. • Double click on Texture 2D / Flipbook will open Texture or Flipbook Editor (can be changed in Unreal Engine Preferences). --- **UX** : • Brush selector panel and Brush settings has been merged into a single panel. • Overrides are no longer visible in ILIAD Editors. • New Top bar with 4 icons : Save, Undo, Redo and Eraser (to be toggled with [E]). • A whole new interface in Viewport Drawing mode (floating panels everywhere!). • Possibility to enable a 2D viewport in the Viewport Drawing mode, which allows you to use shortcuts. • Color Picker, Pan and Rotate can be changed! • Flipbook timeline cursor is more visible. --- **Odyssey Brushes** : • Add MakePerspectiveMatrix, GetPerspectiveMatrixResultRect and Perspective BP nodes • Fix minor artifacts and unrequired functions in some Odyssey Brushes (Penbrushes 1,2 & 3, Basic_Shapes and Footprint). • Fix Bold_Crayon thumbnail was not the right one. • Fix crash when using GetBlockOfCurrentLayer OnSelected or OnStateChanged • Fix Brushes were not using overrides in the OnSelected node. • Fix: Bristle Brush not drawing as expected. --- **Bugfixes** : • sRGB no longer disabled after editing a Texture 2D from Viewport Drawing Editor. • editing twice the same Texture 2D in Viewport Drawing Editor will no longer cause a crash. • adding new Keyframes in the Flipbook Editor will remember the previous settings. • Zooming in the Flipbook Editor while playing the animation won't crash anymore. • MacOS : no more random Slate crashes caused by using multiple screen display and Wacom tablets (Thank you Richard Wallis!). • Review zoom in / out behaviour (now it focuses on the cursor position). • Using slides in Opacity / Flow / Size is now longer laggy. • Opacity and Slow sliders are incremented / decremented unit by unit. • Size and Zoom sliders are incremented / decremented exponentially. • Color sliders are working faster. • Replace all spaces by underscores when exporting layers. • Remove clipping in Flipbook Editor'timeline. • Zoom artifacts when zooming. If >100% it's now nearest neighbor, if < 100% it's bilinear. --- **Pay attention**! • No more scrollbar in Layer stack • MacOS : Clicking on a warning / blocking windows will draw on the canvas. • Using the Mesh Picker in the Viewport Drawing Editor will cause a crash. • Switching on two Texture 2D in the Viewport Drawing Editor may cause graphic glitches: to fix that, unselect the mesh and it will be fine.